Along deeper oceans, we could have new underwater structures (mostly ruins), such as:
-Ancient City ruins that could have a new sort of sculk kelp that detects sounds with glowing bulbs, when right clicking the bulbs (i see it functioning just like the glow berries, but going upwards and being underwater), you remove them from the kelp and thus reduce the distance it's able to detect sounds, my idea for the bulbs is that they could be an item that increases sound hearing distance when eaten, or they could just be an item that you remove or place on the kelp. The kelp could also work with redstone, the more bulbs it has, the higher the redstone signal would be.
-Desert ruins with a drowned spawner inside it and suspicious sand patches around it.
-Trial Chamber ruins (or simply just Copper ruins) with chests that rarely have copper themed loot, such as a copper golem statue and trial keys, it could have a hidden vault beneath the middle floor block.
-Shipwrecks on the surface, they could have less loot than actual shipwrecks but would be more common
-Driftwood, self explainable maybe?
-Mini Monuments (really small), with 1-2 guardians around it, has a gold block and some sea lanterns, could have cone, square or pillar shaped variants, no actual loot beyond the gold block
-Bones at the sea floor, just like the ones in the soul sand valley, maybe some rare larger ones?
-Nautilus shells could be decorative blocks, rarely found at the sea floor
Any of these being added would be awesome :)
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