Hi.
In latest snapshot we finally get Spear so we could test it.
I think that current Spear System doesnt require any "skill" to use it.
Players have 10 seconds to make attack and Spear will always do same damage to enemy.
I think that damage should be lower with every second of holding spear.
You cant just always get perfect 100% damage while your spear is just shaking.
Or maybe there should be phases like this:
- 1. Spear initially oriented in the attack direction deals 50% damage.
- 2. After 3 seconds animation changes, Spear realigns more precisely and deals 100% damage.
- 3. Upon reaching phase 2, Spear gradually starts losing its hit chance as it begins to tremble slowly.
I hope it could get improved before release so everything would be pefectly balanced and fits well with the rest.
Best regards!
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