I believe the game is heading in a great direction, with positive updates that enhance the creative gameplay experience. However, I think there are certain aspects and existing mobs that need to be rebalanced (improved).
For instance, the Cows. I think it's necessary to restructure their drop rate. Currently, obtaining only 1 beef and 1 leather per cow is insufficient. Even from an in-game perspective, it doesn't seem reasonable to have to kill 64 cows just to get one stack of beef and one stack of leather.
It would be fairer if killing just one or two cows yielded a higher, more substantial drop, enough to sustain a player for a longer period and provide a more useful amount of leather for crafting. A better approach would be to have the drop quantity directly correlate to the mob's size, providing a reasonable amount.
This same improvement should also be applied to other farm animals, specifically Pigs, Sheep, and Hoglins.
In contrast, Rabbits and Chickens already align well with this logic due to their smaller size.
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