Sorting needs to be updated for improved performance and utilization, and make these guys worth making.
Problems:
- The golems sort one item type (by ID most likely) per chest, which makes utilizing single chests more ideal since you can't put multiple things in a chest, however, you have to rotate the chests to make them remain single instead of joining (at least in Bedrock) which is ugly IMO, and a LOT of chests may cause lag issues.
- They start over each time they grab a stack/item, walking through each chest from closest to farthest until they find the one that matches their item. They have no intrinsic memory of where they stored something.
- There is no way to disable a chest from being included or ignored in sorting.
- There appears to be a maximum distance for chests to utilize, but I can't figure this out - it seems more problematic if there are elevation changes.
- It seems they can use ladders, but not consistently, and will go up ladders and never come down.
Possible Solutions:
- Implement a toggle in the chest interface (when you open it, above the storage grid) that allows you to "Include in sorting" or "Ignore sorting"
- Allow multiple item types (or IDs or whatever it's using to sort items) per chest. Furthermore, implement an item list (see game NECESSE for a great example of this feature) to select which items to include in each chest.
Sorry for the length and thanks for any feedback! Maybe I'm doing something wrong?
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