The mannequin entity should correctly handle the ClientboundAnimatePacket and swing it's arm. Currently making it swing its arm on the server-side doesn't do anything, as it does not update the arm swing time in LivingEntity.
This means it can not be used as a replacement for player NPCs on custom servers if those NPCs also need to attack.
I really like to use them instead of relying on hacky fake players, but this prevents me from doing so. I imagine other developers would also appreciate this.
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