Hello, I'd like to suggest some ideas I had when I started playing the Copper Age update.
Well, the first one is better intelligence so the golems don't get lost.
My suggestion is to play the Identify game based on the copper chest placed (it can be the first one, or if it's a double chest, use the chest's coordinates for the south or west side for example) and have the golems record the coordinates for each chest in a sequence.
For example, the copper chest where the golem will retrieve the item is at 0,0 and has a sequence of chests between 0,1 and 0,10.
And when the golem interacts with this copper chest, it records this information and attempts to create a path to the chests. To save memory, the copper chest checks the rendered chunks at the distance where the golem can operate whenever it's time for the player to get out of bed.
Also add an animation/sound from the golem to show that he can't go to one of the chests and a little after this animation he tries to go to the next chest in the sequence.
My other idea is to also use bundles to configure chests.
Put items inside bundles and place them in the chest. The golem will consider the items inside the bundle to place in the chest.This would help if the chest was full of those items and I wanted to put another chest with the same configuration, then I would just put the bundle from the first chest there
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