A Copper Golem in a cart "mining" blocks in front of it.
inspiration : tunnel boring machine
perceived interests : making the carts relevant / automate "mining grind" without the need of a mob farm for industrialized dynamite use / offer a weirdless option than flying machines for open farms.
.Slow but steady : the Golem shoudn't need to be equip with tools (simple as a newborn Steve) but can break any reasonnable block (rocks/woods/sands/vegetations/...). It's just mindless excavation the player don't have to do if they set it up right.
.Modulation : the Golem "mine" a 3x3 pattern in front of him (centered on the cart), when clicked a HUD allow to toggle on or off the 9 boxes.
.Work : The Golem stop the cart if there is a block in the "on" boxes of the pattern an try to break it.
.Collect : the broken blocks should be put in a minecart with chest behind.
.Go : If there is no block in the assigned mining pattern the Golem unstop the cart.
.Rest : If there is no rail in front of it, the Golem stop the cart.
.Onward : If there is some rails in a Minecart with Chest behind it, the Golem will take one to lay it in front. (Please add copper rails, the iron ones are too expensive for those who are incomfortable with iron farms (anvils rob me blind !))
."Train" : The Golem don't drive the cart so a Minecart with Furnace is needed for propulsion. Linking carts isn't needed as the ideal combination is Golem Cart in front, Minecart with Chest in the middle and Minecart with Furnace at the back.
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