In older versions of Minecraft Bedrock (before 1.17), it was possible to detect players in Creative Mode using commands such as:
/testfor @a[m=1]
or similar selectors.
This feature was removed in newer versions, which makes it harder for map makers, command-block creators, and server owners to detect when a player switches to Creative Mode.
Please consider adding a new selector or argument similar to Java Edition, for example:
@a[gamemode=creative]
so that we can use it in /execute, /testfor, and other commands.
Bringing this back would help adventure maps, minigames, anti-cheat systems, and many creative community projects that rely on detecting gamemode changes.
Thank you for considering this quality-of-life improvement for the Bedrock command system!
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