I wish to give feedback on an in-game annoyance that has to do with the Always Day setting/command
During gameplay I'll change the time of the day to get contrasting lighting when I'm building in order to get different perspectives on how it affects the look of the build, as it helps me see how it's coming along (with the Day/Night Cycle option enabled)
But somewhat recently with the Vibrant Visuals update an unwelcome change happend, now whenever I set the time in-game to Noon in will enable Always Day despite me turning it off, although admittedly minor, it still proves to be an annoying inconvenience when changing the time of day, because now I have to go out of my way to once again disabled the option which stops gameplay, pretty unnecessarily, and train of thought
It baffles me that this was either something implemented on purpose or an oversight, especially since Always Day is an admittedly useless option, a player could already make it "Always Day" by simply disabling Day/Night Cycle in the menu then turning it to day, now instead they have to go out of their way to turn off an unnecessary option *EVERY* time they wish to change it to a different in-game time if they set it to Noon
I see two pretty simple options for this, either remove Always Day or let players be able to change it to Noon during Day/Night Cycle without it enabling Always Day for no reason
I appreciate the attention, player
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