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"Bedrock Legacy profession system compromise"

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    All EBT data blocks are also laggy. We need optimation ideas. Folks are losing long term worlds to tile bloat and high entity counts and lag.

  • 0
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    Lecturns too

  • 0
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    & You already failed to deliver keep inventory on
    And haven't fixed the diminishing returns issues.
    It won't hurt the gameplay loop to let players undo accidental crafts of smelt-able tools. Also you need to think of a solution to accidentally crafted wood and diamond gear. Not just tools or armor alone. Maybe even accidentally crafted nethrite gear. How on earth does pristine gear equal 1 nugget?

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    Wood I could just use as fuel. But the returns should be gear and durability based. Nerf Over corrections plague game devopememt as a whole.

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    A lot of limits of the game stiffle beginners and creative folks alike. Not just the difficulty, but the unwanted hostiles and punishing learning curve that everyone forgets that were even creepers added in the alpha & beta eras, but the intended demographic are basically playing a jump scare 3d terraria pretending it's a kids game. True it's E rated, but is it easy for them? Gaming stress should be more organic, not put down a billion torches down to convert normal to peaceful. Ouch!!