Some action (https://minecraft.wiki/w/Dialog#Action_format) maybe called "run_server_command" or similiar to execute a command as Server (like in functions #minecraft:load & #minecraft:tick), because the current "run_command" has an annoying popup about high permission commands and also it takes player permission into account (because it just sends a chat message which has sideeffects of seeing command feedback when for example returning with the return command which is also very annoying by the way). I ussually just run the function command from dialogs anyways and setting up a trigger just feels very unnecessary.
Or at least a gamerule that controls how "run_command" is handled and an option/gamerule to disable the high permission command warning (this is harming a lot of adventure maps and datapacks by the way)
(Also got another idea but the first one would be the best - unrestricted status for datapacks - every datapack can be disabled, enabled with strict mode or enabled without restrictions - this would completely disable any warnings (including the square warning dialog button) that would have been normally caused by the datapack)
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