A new magic mechanic, these spells would be unlocked when the player acquired a map from the cartographer villager, for new underground ruins, in which the player would find a wall with ancient inscriptions, and in each ruin would be a random spell, somehow the player would annotate these inscriptions in a book with a quill, and would learn the spell on a new magic table using XP, there would also be a new bar, the mana bar, the player could make mana potions using Lapis Lazuli or using new fungi in mundane potions at the Brewing Stand, there would also be new "armor", more precisely Robes, with new enchantments, such as regenerating mana and health slowly, and temporarily increasing mana and health while the player uses the Robe, a new biome, Volcano Island, the flora would be based on new giant fungi covered in volcanic ash, on this island a new mini boss would be found, The Pyroclast, a mob made of ash that would use fire spells, to To defeat it, the player would need to use earth magic, and a new mob for frozen biomes, the Glacielum (which comes from the Latin glacies = ice + aer caelum = sky, a mob of light and ice, which would use ice magic, and to defeat it, the player would need to use fire and shadow magic.
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