Four new professions, 3 of which are intended to be primarily available in late game.
Late/End Game Villager Professions 4/4: Tinker
TINKER-workstation is 10 iron nuggets, 10 gold nuggets, 5 redstone blocks, 128 nether quartz (64x2). Requires a village Cleric.
SELLS
Secure chest 50 emeralds, 8 obsidian (chest is indestructible and only opens for player; cannot be moved once placed)
Recycler 150 emeralds, 1 composter, 1 cactus block—accepts any block or item. each valued differently similar to composter. Once full, pops out 1 random stone statue: villager laureate; horse; wolf; chicken
Daylight dial 350 emeralds, 10 glowstone blocks, 32 lapis. 5 day recharge, can skip night forward without sleeping, cancels rain if used in daytime.
Plainsmaker 150 emerald BLOCKS, 2 diamond shovels. Turns any landscape to superflat in a 8 x 8 chunk space. One-time use.
Teleporter set 350 emerald BLOCKS, 350 diamond BLOCKS, 64 redstone blocks, 64 obsidian, 64 gold blocks. Only 1 set available/world. Produces two portals. Player can place them anywhere in the overworld for instant teleport between them. Can be moved after they are placed.
Patrol light 150 emeralds, 1 each type froglight, 20 cocoa beans, 4 iron blocks. Emits light level 16, follows path up to 1000 blocks. Trained by being hooked up to lead and walked along path. If path doesn’t connect to itself, patrol light will backtrack upon reaching the end. Attracts attention from zombie villagers, which will follow it.
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