I did some testing recently with the Copper Golem, and one of the main things is how the distinguishing of items occurs. Currently, they sort by name, but this isn't very helpful when you have, say, 10 different kinds of logs because then, instead of being able to put one oak log into a chest, and the Golem would move the other 9 different kinds of logs into the same chest because they are all logs, it instead requires one of each log to be in that chest, it requires on of each. Furthermore, while it is understandable that it cannot move more than one tool at a time, I feel like it needs to be able to realize that tools are tools, and not differentiate between the materials. For example, a Diamond Pickaxe will not be put into the same chest as an Iron Pickaxe because they are made from different materials, yet are still the same tool. Now the easiest way I think you could fix this, which is very mod-like unfortunately, is by implementing a wrench or something, that would allow you to add tags to a chest as to what should be in it. If the item it has matches one of the keywords of the chest, it can go in there. For example, a chest with a keyword of "Stone." Could recieve any Stone, including cobblestone, sandstone, and regular Stone. A blacklist system could be added as well, allowing for filtering of certain items such as Redstone in this example. If the Golem is carrying Redstone, then it wouldnt put it into that chest because it is blacklisted, (similar UI for whitelist)
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