Hello Mojang team I have a proposal coming from the Minecraft Bedrock community, and it's a balancing suggestion regarding the following mobs: Blazes and Ghast. The reason for this is that they are by far the most frustrating part of the Nether experience, and here’s why:
Blazes: They can detect players from an extremely long distance and will still attack even if you're far away, which makes encounters unfair and overwhelming.
Ghast: Their spawn rate is way too high. They appear far too frequently for how destructive they are. (Seriously, this mob shows up a lot).
I’ve been a Minecraft Bedrock player for years and have always hoped these mobs would be rebalanced. Aside from that, the rest of the Nether mobs feel well-designed and don’t pose any major issues.
Thank you for taking the time to read this :).
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