I am very glad that the returned copper golem does not just click buttons, but helps with sorting chests. This is really useful, especially if they will able to filter non-stackable items based on their NBT (for example, they will see damaged or enchanted iron swords as one item)
What do I suggest for the tuff golem?
Tuff golems should not just display items and walk idle, but allow players to see information and stack size of items that the golem are holding, as if you hover over an item in the inventory.
Most importantly, tuff golems should not drop the item they are holding until they receive a redstone signal or some other trigger to action! Instead of a redstone, it can be a sound or a piston push that will cause the golem to drop the item.
What does this give us?
New store mechanisms where customers can immediately see what they will receive after payment. This is a reliable way to show whether the item being purchased is damaged, has the promised enchantments, how many items the player will receive after purchase, whether the item has been renamed and what items are inside the bundle or shulkerbox.
Tuff golems should be able to take items automatically, perhaps from a chest. After that, the golem must return to its place and show the customers the item it took.
Such a store can also use copper golems, which will replenish the reserves of the tuff golem.
And even if you don't use a tuff golem to build a shop, showing off your trophies with a description will look cool.
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