Vibrant Visuals is great, but not when there are quirky shadows especially when it was set to low setting and other problems. Here are my recommendations for this:
- Add shadow distance scaling separate from the draw distance. Some players are happy with low shadow distance especially on low-end hardware. Contact shadows are a possible alternative for distant objects.
- Use cascaded shadow mapping instead of projecting the entire Minecraft world on a single map, reducing the need of high-resolution shadows.
- Add a cube map to reflections using the same quality scale as the reflection setting. (1) Low setting means low-resolution cube map and no screen space reflections (SSR), (2) medium is like low but with low-quality SSR instead of none, (3) high setting has medium-resolution cube map with high-quality SSR, and (4) ultra setting means high-resolution and high-quality SSR and cube map.
- Add refractions to all translucent and transparent material like glass and water only if the Reflection setting is set to medium or higher.
- The game should run on Vulkan instead of OpenGL ES for both Android and iOS devices for faster performance.
- And lastly, add an option to enable soft shadows in the settings menu. Certain resource packs favor it over pixelated shadows even when unspecified.
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