After messing around with the beta camera inputs, I noticed that whenever I use it, my current FOV adds up to the camera's position. For example, I use max FOV (110), and whenever I use this beta camera input, my camera gets an even higher FOV, making my character appear extremely far from my camera. I can't really tell if this is a bug, but I really want this 'feature' to be changed for the next updates, but I also wanted to add that a "fov" section for the "/camera" command would be really helpful, as it locks the player's FOV to a specific value without needing to add effects, like slowness or speed. This idea would also be able to directly solve this odd FOV malfunction as well!
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