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Programming the Copper Golem

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    Registered User commented
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    This seems like it would break the vanilla feel. My take on this:

    You could right-click on a golem with specific items which slightly alter their appearance, and will change the functionality. Examples:

    - Use paper to make them group "items of the same material" (as OP put it), so group it by item tags

    - Use a book to make them group by creative inventory tab, like OPs function categorising

    - Add more sorting methods since I am not very creative

    - Remove any modifier with shears or maybe a copper ingot

    - Additionally, this will work best with an option to have a "default" chest, for all items that could not be sorted into the other chests 

    I don't know how good this will feel in game and whether it is a good addition, but I think this approach is at least a bit more vanilla-fitting than OP's.

  • 1
    Registered User commented
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    Hi! OP here! I like your ideas and I agree that they're more vanilla, but I feel like it would be more confusing and lost on newer and non-media focused players.

    To solve this copper golems with different specific items could be found in trial chambers so they're introduced to all players.

    They could also be non-functioning until they're given their item, or maybe only sort one way until given a new item.

    Also I think it would be better if the items were all redstone and metal based, like a repeater, compactor, hopper, anvil, dropper, etc

  • 1
    Registered User commented
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    Copper Golem Statues can be right-clicked to reveal 9 slots. Place the items you want them to sort in those slots, then revive them. This gives you the option for all of those in a way that players who don't read wiki's are likely to quickly find out. 

    Also, it gives you a new storage block - like a chest, it drops everything if you mine it.