Behavior and Abilities:
- Passive Mode: Remains dormant and camouflaged until it hears a sound made by the player.
- Ambush Mechanic: Emerges from surrounding walls, catching players off guard.
- Primary Attack: Shoots echo arrows that ricochet off surfaces and temporarily disorient the player (2 seconds of slowness and blindness).
- Detection Range: Reacts to player noise within a 12-block radius, similar to the Warden.
- Weakness: Susceptible to silence-based effects (e.g., a special item that muffles sound).
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