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Copper Golem ideas: Items in hands mechanics + statue Golem

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    Registered User commented
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    Defiantly, a way to take items back off the golem I can see as been helpful. as well as some kind of animation to indicate if a golems failed to sort. e.g. it's searched X number of chests without success, so returns to It's Copper chest and stomps it's feet and has a little tantrum.

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    Registered User commented
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    I'd like to add a few more ideas to make them more efficient and useful in farms that produce a lot of loot

    1. Instead of opening one chest at a time, they should do the head spin thing to scan all the chests in a single swoop and go straight to the correct one.
    2. Scan range should always start from the copper chest, and not the golem
    3. Be able to carry a full stack of items (64 items)
    4. When they pick up items from the copper chest, they need to pick up the first available item from multiple slots to capacity 
    5. Make the golems access more than 10 chests to make them viable in item storage vaults
    6. Golems should not idle if there are items in their copper chest
    7. They need better pathfinding and should avoid collision with other copper golems