My idea is a data component for itemstacks that will result in them not being able to move in the inventory.
For example:
/give @s diamond_sword[fixed={dropped:false,move:true,transfer:false}]
This will give me a diamond sword that can be moved around in the inventory, but cannot be dropped or moved to another inventory.
This will remove the need to run heavy commands to check for item entities nearby, other inventory slots, and will generally make for a more cohesive custom content.
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