Add-ons and Marketplace maps often have great potential, but many feel too simple or shallow in design. While the ideas—especially for new items—are creative, they are not always well balanced in terms of crafting difficulty versus utility.
In many cases, it feels like the content is made to be as accessible as possible, but this comes at the cost of long-term value and challenge. For example, a pickaxe that mines in a 5×5 area might only require basic materials, which removes any sense of progression or achievement.
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