Smart ray tracing optimization for Minecraft: To reduce GPU and CPU usage, only the top visible layers of chunks should be ray traced when the player is above ground or looking forward. Deep underground blocks like stone, ores, and cobblestone would not be included in ray tracing unless the player starts digging. Once digging begins or caves are exposed, the relevant layers are dynamically loaded and traced. This significantly reduces unnecessary light calculations and improves FPS without sacrificing visual quality. It also helps make ray tracing more accessible for mid-range devices. The feature could be added as a toggleable setting like “Smart Ray Tracing: ON/OFF” along with a customizable trace depth slider. This method complements existing optimizations like occlusion culling and can work in both vanilla RTX and shader-based environments.
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