Dear Minecraft Development Team,
Proposing a transition from OpenGL to DirectX (ideally DX12) for:
-
Performance - Better FPS/stability on Windows
-
Compatibility - Optimized for modern NVIDIA/AMD GPUs
-
Features - Enables ray tracing (DXR) and modern effects
Challenges:
-
Cross-platform support (Vulkan fallback for Linux/macOS)
-
Development resources required
Suggested Approach:
-
Phased implementation (beta first)
-
Optional DX mode for Windows users
Would appreciate consideration of this optimization opportunity.
Please sign in to leave a comment.
0 Comments