A component similar to can_place_on and can_break that dictates whether an item can be used on entities or in cases that can_place_on and can_break don't cover. Currently, these events are allowed in adventure mode, and implementing this feature would mean not being able to use items on entities as a default.
Examples include:
- Taming wolves with bones
- Feeding pigs with carrots
- Shearing sheep, removing saddles (new), etc. with shears
- Composting sweet berries (etc.) in a composter
- Filling a cauldron with a water bucket
Disabling special player-entity interactions in adventure mode would make that aspect more conform to the mode's rules on interactions with blocks. The suggested "can_interact_with" component would counteract this and would once again allow these items to interact with entities as in survival mode.
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