Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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Golems

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    We could give copper one more use since it will not be possible to make tools with it.

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    Registered User commented
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    The reason Copper and Tuff lost was mostly due to usability for most players. A random button or moving item frame just isn't that handy for survival or builds. Now their "cool down" mechanics are perfect for what more useful golems should be modeled with to do the following functions:

    Guarding-(gloom-like) This golem will patrol around the edge of a lite area and will alarm at nearby hostiles, summoning Iron or snow golems (possibly a new ranged attack golem) it may periodically just chill in a spot. It can be led by a lead but will only alter at hostiles if in a lite area, making it a useful mob to watch your back when solo mining.

    Automaters- these golems will tackle grinding tasks for players and have a maintenance or cool-down need to ensure players check up on them. Fishing, Farming, Lumber harvesting (log block breaker), Cobblestone block breaker, and Item sorting; are all tasks players would love to automate, and that could be balanced by golems that do cool-downs or need maintenance periodically. 

    Attacking/Defense- this is mostly filled already but; an improved ranged or smart turret that could be limited by actual ammo consumption (buffed by being able to toss potions) and a shield/wall golem that is 2 tall and will move in front of ranged hostiles to block their shots are two niches that need a golem. Beyond ways to improve Iron or Snow which seems unlikely to happen.