generic.attack_knockback doesn't work for player. This should be fixed, it would be nice to make unique attack knockbacks without having to add the Knockback Enchantment (and maybe add increased base knockback for axes and shovels).
generic.follow_range when used for players should affect what range mobs and monsters can detect the player.
generic.flying_speed should be used for Blazes, Withers, Bats, the Enderdragon, Ghasts, and Vexes, instead of just Bees and Parrots. It should also have a use when applied to Elytras.
horse.jump_strength should be either changed to generic.jump_strength, or add a new attribute called that (or generic.jump_height) instead. It should affect the jump height of mobs and the player.
generic.swim_speed should be added, for use for aquatic mobs. As well as making unique swim speeds for mobs and the player.
generic.attack_range should be added, for use for mobs like Hoglins, Zoglins, and Ravagers. It should also affect range for other mobs, as well as the player.
generic.mining_speed should be added, for use of tools like shovels, axes, and pickaxes.
generic.mining_level should be added, used to determine mining capabilities of tools, like how you need iron to mine diamond.
generic.fall_speed should be added, for use for Chickens, as well as the Slow Falling potion.
generic.item_durability should be added, so we can actually have custom durabilities because trying to make work-arounds is irritating.
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