Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

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New Villager jobs

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  • 1
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    HECK YEAH THATS POG

  • 2
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    A beekeeper could be a new villager job too

  • 2
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    And hunter

  • 1
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    A Villager Baker - I could trade Milk, Eggs, Sugar, all sorts of baking ingredients, and baked goods. Extra vanilla beans would be cooked to grow and collect, and being able to make vanilla extract for some new baked goods would be cool.  

    A horse trainer - can buy or sell horses to them

    A cow herder - buy beef skins extra, also being able to sell these items 

    Chicken herder - Buy and sell chicken, seeds, and eggs

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    More job variety is definitely a plus, as it increases the utility of villages and increases their potential scale you can expand them to without too much job duplication.
    Some ideas for new villagers that I would like to see introduced

    An alchemist, who buys ingredients and sells potions
    A carpenter, who buys and sells a wide variety of wood and wood products
    A jeweller, who buys and sells precious stones and metals
    An innkeeper, who spawns with an inn building with spare beds, where villagers congregate at nightfall, and sells food and ale
    A childminder, who doesn't trade but whose presence increases the rate of breeding
    An astronomer, who buys glass and copper and sells telescopes and compasses
    A beekeeper, who buys flowers and sells honey
    A fur trader, who buys rabbit hides and sells fur lined armour for cold biomes
    A bank who will look after your possessions for a small fee, and crucially, these can be accessed from any bank in any village
    A lookout, who doesn't trade but stands at the highest point in the village and gives early warning of approaching illagers or hostile mobs by blowing a horn

  • 0
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    What if there was a villager for sand and gunpowder too?