Spawnings will look like players with a texture of a spawner. They will target players, villagers, and iron golems. When attacking, it will choose one of its two spells, which is the healing and spawning attack. The spawning attack will make it spawn 3 type of same mobs which is zombies, skeletons, and spiders. The mobs spawned by the spawning will attack anything it attacks, and will follow everywhere it goes until the spawning dies. When not at full health, they will do a healing spell which will heal itself 7 health, as will it heal all the mobs it spawned too. The healing cooldown will be a 7 second, and the spawning cooldown will be a 8.9 second. When getting ready for a attack, it will flee from anything attacking it, but will stop when it has a spell ready. When it dies, it will spawn a mix of 6 mobs including skeletons, zombies, and spiders. The mobs will target the thing that the spawning was killed by, then will turn back into normal mobs, so will the other mobs it spawned. They will drop everything a zombie, skeleton, and a spider would normally drop, and it will also drop lapis, and zombie, skeleton, and spider spawn eggs. They live in Redwood Forest Biomes only. (Biome I made up - I will post the links below.) Mojang PLZ add this idea!
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