The WH would wander around
He would have a bow, sword, and potions. While in combat, he will have a random chance to use 3 different potions in battle. The potions are Strength, Swiftness, and Healing. (The WH will attack the player if the player attacks the WH)
The WH would also have quests for the player. At first, the WH would offer nothing for completing the certain quest. (Except Experience) However, once the player fills up the trust bar for the WH, (By completing quests) the WH will offer Items for the player once they complete that certain quest.
There are different levels for his trust bar, 0,1,2,3,4, and 5. Each level will offer more items and weapons and blocks, but will be harder to complete. If the player encounters another WH but is different from the original they encountered before, they will still have the same amount of trust. (Meaning if the player encounters a different WH, they will have the same trust LVL the previous one had. Oh and, they will have the same quests too)
(WHs will never give you anything from the nether or end)
The WH will also give you Items and stuff you can only get from the WH, but I'm talking about the WH, not the Items he gives. Oh, and the WH will attack hostile mobs always, and passive mobs if he feels like it.
(You can reset his trust bar by killing him)
Some quests include killing mobs, exploring structures for a certain item, and giving him animals for food. (Put a leash on the animal and right click on the WH)
(Out of space)
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