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39

/gui Command

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  • 4
    Registered User commented
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    If the developers wanted to take this idea farther, there is the idea of unifying the whole GUI system into a single procedural system (a bit like an HTML doc) but defined by a json file specifying text locations, button locations, item slots, and output slots (like with anvil and crafting table). All laid out in a grid like chests and the player inventory. Obviously, this would be a VERY big change and probably is not possible given the way the game is set up, just a little idea.

  • 0
    Registered User commented
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    There is already a post :) https://feedback.minecraft.net/hc/en-us/community/posts/360062021351--container

  • 1
    Registered User commented
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    idea for the syntax of the command :

    gui <selector (only player)> entity|block <block|selector> <x> <y> <z> <open|close>

    (<x> <y> <z> is if the block is in the world and if it's a chest, barrel, furnace... (any block with tile entities)

    with this command we can do the same like invsee command but with any entities and blocks :D

    we can open a gui by a crafting table or other blocks without tile entities too

  • 2
    Registered User commented
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    and able to create own gui with Datapacks in json

  • 1
    Registered User commented
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    This is such an useful thing for mapcreaters!