When you are making your redstone suggestions, please note that Java and Bedrock will not have the exact same the same redstone systems - this would require redoing redstone system completely on one platform or the other. The two systems are functionally different and are going to stay that way. Please be sure to tag your suggestions with (Java) or (Bedrock).

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Redstone affected sculk sensors

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    Registered User commented
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    What do you mean by "affected by Redstone Signals"? Sculk Sensors detect vibrations and then produce a Redstone Signal, not detect. Do you mean to make a type that only detects doors/trapdoors/fence gates? Would it be a creative or a Survival thing? This just over-complicates things and makes it all confusing and inconsistent. A way to temporarily disable Sculk Sensors would fulfill what you're asking for. A lot of people have this idea because of how hard it is to work around in Redstone contraptions. I'm not a Redstone expert, so I don't know if that would totally work, but it seems pretty balanced and effective to me if you also use wool occlusion along with the temporary disable.

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    Registered User commented
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    I imagine it would detect redstone signal and after detection it would pass on signal to next blocks and produce a wave signal which could be detected by next block placed in some distance. It wouldn't be able to detects doors or gates becouse they don't produce redstone signal, but after being powerd it could open or close them.In my opinion it would be great addition to all modes but it shouldn't be easy to acquire in survival. I know I could use wool with sculk sensors to disable unwanted noises but it is making things bigger. Hope that it is a bit clearer.