A two faced component that emits a signal if both faces see the same item.
- Strength of signal is relative to distance between matched items.
- If a face is looking at a hopper it sees the next item the hopper would drop.
- If it is looking at a filled item frame it sees the item in the frame.
- If a player/mob/etc. moves to block the field of view the signal stops.
- If both faces are looking at the same mob the signal is active.
- Faces can see through glass unless the glass is in “dropped” form such as in a hopper or frame.
This would enable better sorting as well as new kinds of traps.
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