If they could add sound effects for any kind of falling water for when it hits the ground. This would help in immersing the player in their environment, whether it be a crashing waterfall or a small fountain. The added sound effects would make a great edition to any "water themed" structures. It could, perhaps, be done by increasing the sound effect's intensity, based on how high the enitial "falling water" block is from the block where the water lands. It may also require blending between all nearby "falling water" sound effects. Or, otherwise, they could give the value of the highest nearby "falling water" sound effect to other connecting "falling water", to simplify the process. Thank you for reading my suggestion.
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