How to make the game a whole lot better? Simple just add progresive boss fights so when players defeat the they have a sense of accomplishment. For instance after the nether dlc the next free update for the next dlc should added stages to boss fights, and cool cutscenes to add story to the game at the beginning and end of a boss fight (of course have an option to skip for speedrunners and grinders) each boss should have two stages! The first being an introduction stage, it should show the player what there dealing with and it should make them feel like they got it in the bag. But the secound phase round ramp it up to 100. For example the final boss in the game does this really well. You fight the arch illager and then you fight the corrupted monster inside of him. Also you should take more advantage of what you can do with a boss fight. For instance the corrupted cauldron could shoot out splash potions of slowness and poison in the secound stage and the redstone monstrosity should shrink the arena by flooding parts with lava (and it should also double its speed because godamm he is slow!) all I’m saying is boss fights need to feel more like an achievement, something a player can flex about like maybe when they beat a boss they get a cape with the art style of that boss so they can flex to players about how they have beaten that boss. You should really introduce this and all i ask is for you too at least respond and tell me whether your looking to do this soon or notTHankuBYE
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