If a bedrock server wants to disable pvp, they run '/gamerule pvp false' and are done.
If a java server wants to disable pvp, they currently have to edit the server.properties file and reboot the server. Besides this kicking all players, servers with lots of plugins will take a while to reboot.
Additionally, a local is unable to properly disable pvp as no server.properties file exists.
(Yes, it can be done via the /team command, however this breaks as soon as a new player joins as they are not in the team)
This issue would be solved by making pvp a gamerule like it already is on Bedrock edition.
Please sign in to leave a comment.
1 Comments