What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Items in snapshots and betas are subject to change so please be sure to only post about things that are currently released in Minecraft. Please read the intro post before you post!

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Entity cramming on Bedrock

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  • 6
    Registered User commented
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    I'm against this, entity cramming is one of those unfair deaths in Minecraft that new players might not know about. Same goes for beds and respawn anchors exploding. Entity cramming checks can also introduce lag.

    Maybe in the future, we can instead have new auto-kill redstone blocks for farms!

  • 5
    Registered User commented
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    Yes I agree entity craming is something that should be in bedrock edition to help prevent lag if for ever reason there are 44 mobs in one block and it's also great for traps :D

  • 2
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    Now that the newest 1.17.30 update has Nerfed trident killers and the looting effect on tridents we Bedrock folks need this more than ever. Since I started becoming more involved with the background of this game rather than just playing it I have heard nothing but talk of parity and the need and desire for it both from the end users and the producers of the game, yet to date we seem further from any sort of parity than ever before.

  • 1
    Registered User commented
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    I know I'm late to this topic but I think it could be very beneficial to have entity cramming with larger mob farms to reduce the risks of lag on the system when things go awry and mobs build up

  • 3
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    This would be amazing! Animal farms would be so much more efficient. Lag would also be reduced as you would be unable to spawn tons of mobs in one space. Minecraft please add this!

  • 3
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    I super easy food farm is by cramming some cows on a hopper and just feeding them until meat drops in hopper.

    I was really disappointed when it didn't work on bedrock and I found out this is a "only Java thing":(

  • 2
    Registered User commented
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    miss entity cramming

  • 1
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    Well that explains it, running the latest version of bedrock in a realm server, built a cow crammer and a field, must have had 60 young and old cows in a 1x1 space and they weren't dieing, I broke a bottom block and 20 or so young cows flew all around, then broke the upper block and it was like an explosion of cows! Pretty funny lol

  • 0
    Registered User commented
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    Many players cram chickens in farms, and if that ever comes, it can break egg farms or reduce egg output.

  • 1
    Registered User commented
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    I’m trying to make a chicken farm using entity cramming and now I now THIS is why it isn’t working

  • 1
    Registered User commented
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    Legacy Console has entity cramming in the C++ code. All Mojang has to do is copy the code to Bedrock.

  • 0
    Registered User commented
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    Entity cramming should be a feature because it allows multiple farms and people who say it will introduce more lag , i don't think so because entity's pushing around at a time also causes lag but if there were only 44 mobs in a block then there would definitely be less lag. 

     

  • 0
    Registered User commented
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    why not make entity cramming a setting that defaults to off?  then nobody's existing Bedrock farms will break unexpectedly, and those of us who love it on Java Edition can use it on both versions.

  • 0
    Registered User commented
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    Just returned to the PS4 game version, after a 5 yr break. If we can't have entity cramming, can we at least get the sweeping edge enchantment please?