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17

/path command

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  • 2
    Registered User commented
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    On the error bit, maybe the game should calculate if it is possible, and if it isn't, then raise an error. also, there should be a detour argument which is set to false automatically, and makes the mob walk around the obstacle if true instead of just walking straight into it then slowly moving to the side if at an angle.

  • 0
    Registered User commented
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    For the map maker and the dynamisme of the building it can be an amasing command ! Have some mobs walking to a selected point can be juste ! WAW

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    Registered User commented
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    I don’t think it’s necessary, because developers can implement AI behaviors of custom entities through mathematical calculations and a bunch of execute or data commands.