This idea is for a change in the player's GUI and desktop. Who's tired of the old gray Bill? Just me? Well my idea is to renew the hope of the player with the work areas in the game
The output of the gray interface, could give space for a GUI with the same textures of the workbenches that the player is crafting
An interface with the same texture and similar color palettes with the selected table would bring more immersion to the game. The player would feel more immersed in the Gui and player interaction
For that, the work desks and all items with their own interface should adhere to a texturing of the item to be selected
Finally remove the dark background from the GUI and work benches and make it totally transparent, this will facilitate the gameplay and visualization of the player with the environment
We don't want the game to be caught by a zombie because we didn't see him approaching with the dark background of the interface, right? : )
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