Sculk sensor need to be allowed to detect more actions but at the same time doesn't jam those actions into one frequency value.
So my idea is to add an ability for sculk sensor to only detect player actions or mobs actions by "giving" it spider eye
When you "gave" it spider eye, it will only detect mobs actions specifically and have their own version of frequency values.
For player actions, you only need to "give" it fragmented spider eye. And the normal sculk sensor will only detect general actions like recently.
With that, you can add more actions that can be detected by the sculk sensor without having to jam those actions into one frequency value. Also you can choose to only detect player or mob actions.
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