Cursed enchantments are more powerful than powerful enchantments, but they have a drawback. Here are some ideas for cursed enchantments (at their maximum level):
- Stonebound (armor): You take 30% less damage (stacking with armor buffs), but your melee and ranged attack speed is 25% slower. Cannot be combined with Protection.
- Overcharged (armor): +50% artifact damage (stacking with armor buffs), but -25% artifact cooldown.
- Lightweight (armor): Roll cooldown is halved (not stacking with armor buffs or enchantments), but you inflict -25% melee damage and take 50% more pushback.
- Rage (melee): You inflict 100% more melee damage (same rules as sharpness), but you heal 35% less health from any source.
- Death Stare (ranged): Your shots have a 20% chance of inflicting critical hits, but you take 20% more damage.
This would allow for more variety in builds.
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