When an operator runs commands, the command output shows up in their chat, but it is also sent to other operators on the server as a gray message, like this:
[ExpertCoder14]: Changed the block at 0, 0, 0
This can get annoying when other operators run commands very often. To me, I find this quite a lot of junk messages in my chat, most of which I don't need to know about because I trust my fellow operators.
While the obvious way to turn off these grey messages is to use /gamerule sendCommandFeedback false, this also prevents players from seeing their own command feedback, which commands users find vital in knowing whether their commands succeed or not.
Therefore, I would like to propose a split of the two game rules for command feedback:
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sendCommandFeedback: Whether the feedback from commands executed by a player should show up in their own chat. Also affects the default behavior of whether command blocks store their output text. -
sharedCommandFeedback: Whether the feedback from commands executed by a player should show up in other operators' chats.
The game rule commandBlockOutput already lets us disable operators from seeing outputs from command blocks. Why can't we have the ability to disable operators from seeing other player's command outputs too?
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