Sun/Moon/WorldMap
- Shouldn’t be seen behind transparent/semitransparent blocks like water that are at or below the sea level of the world
- Sun/Moon’s shining aura can be reflected upon the surfaces of a body of water near the horizon
- Shining aura should not be visible under sea level
End Of World Underground (Ex: World map visible at end of a tunnel)
- World Map replaced with Smokey Grey Fog when player is not in a body of water
(If anyone has a suggestions/feedback, please leave a comment)
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