Poison damage does not really do anything notable to players playing the jungle levels. I can be hit by hundreds of arrows and punches from mobs and only take like one damage a second from poison. I think poison should be changed to deal X damage (multiplied by the difficulty level) for each hit a player takes from poison enemies for an amount of time. Each hit can reset the countdown and add poison stacks. If I am hit 15 times by poison enemies , I will take 15 damage per second for an amount of time (again, multiplied by the difficulty I am playing on. This will increase the overall difficulty of the levels and really seal the concept for the poisonous jungle idea. Players will play a little more carefully as well. See my post about resistances to be keep this concept balanced. Have a wonderful day and thanks for reading.
Please sign in to leave a comment.
0 Comments