Since entity cramming was introduced getting a signal above 3 is only really possible* with a modified limit, especially now with stacking Xp orbs.
Some Suggestions to "fix" this:
- have Stacking items contribute individually instead of counting stacks
- (heavy) add comparator output to give the modulo of the signal e.g. 15 giving RS of 2 and CO of 5
- (light) add comparator output for the "heaviest" entity on it (e.g. item stack = 1, chicken = 2... ravager = 15)
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