Mob enchantments are too unbalanced
For starters, I was playing pumpkin pastures at adventure difficulty the other day when I spotted a pair of Diamond armored vindicators with a few troubling enchantments, namely, Protection, regeneration, fast attack and double damage.
If you read the enchants, you will realize it made the two vindicators harder to fight than the main boss of the level. So, I request you to make enchanted mobs a little less punishing.
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