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Discuss Minecraft's Redstone systems, including automation, circuits, components, and technical gameplay. Share ideas and feedback on Redstone mechanics across Minecraft. Because Java Edition and Bedrock Edition use different Redstone systems, some behaviors will differ between versions. Please tag your posts with Java, Bedrock, or Both where applicable.

5

Hopper that pulls items from player inventories

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    Being able to control whether items are pulled from the hotbar, inventory, or equipment slots (or some combination) would also be useful.

    Also being able to filter what kind of items are removed, so you don't have to sort the items and give the wrong ones back to the player.

    And some way of detecting whether the player's inventory is empty.

    e.g. imagine a mini-game where the player enters a room, their inventory is emptied, they are given game-specific equipment, and then when the game ends, the exit room removes the game-specific equipment and gives them back their original inventory. Also imagine the mini-game giving the player some kind of currency/collectible/whatever that shouldn't be removed from their inventory at the end.