Hello this one of my ideas for additional function of our Command Blocks.
An option on the "Condition" of Command Block.
The are currently two (2) conditions in Command Block: Conditional and Unconditional.
So I came up with the Idea what if there's a command block that will not execute a command for some reason and I start thinking of ONE THING and I called it REVERSED CONDITIONAL (sorry that's the only name I can think lol)
So how it will works?
- Unlike the Conditional and Unconditional, Reversed Conditional will not execute a command if command block behind it executes its command successfully.
I think this idea will make some things easier and this is one example that Reversed Conditional can be use for:
- There's a Impulse Command Block and a redstone connection where enables the command to be executed continuously: '/testforblock 0 6 0 stone'
- Place another Repeat Command Block (Reversed Conditional, Always Active) where the first Impulse Command Block is facing. And its command will apply blindness to all players.
- So what will happen? If a player place a 'stone' in the coordinate x=0, y=6, z=0, the Impulse C.B. will detect the stone then it also means it execute its command successfully. Then the Repeat C.B. stops executing its /effect command because it was set on Reversed Conditional and the Impulse (which is behind of it) execute command successfully.
So yeah that's it and I hope you like it. I still have a lot ideas but I can't put it on single post. Have a good day.
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