Huge, rare fossils! Basically an idea to expand the fossil system we have already to match the new archaeology mechanics.
With the new 3d biome cave generation, I was wondering if it would be possible to generate huge fossils, randomly in predetermined structures. A huge, ancient snake fossil would be the way to go here. One chunk for a head, one for ribcage, one for tail, with the ribcage amount being a random number and twisting in random directions. This would add a really cool extra sense of wonder to mining to find these very rare ancient massive creatures.
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